Zeta_Angel (2024) is a digital environment made in Unity Engine and Blender, exhibited in Hypha Studio’s ‘HARDWIRED’ exhibition (2024) and Gossamer Fog’s ‘Linked In: Logged Out’ exhibition (2024).

Using found digital objects and ripped game assets, the virtual environment is a composite amalgamation of discarded digital artefacts.

In a virtual world where objects are meshed together and reformed in a collaboration between human and non-human agents, the work explores the notion that humans and virtual entities operate within different language parameters.

IG: @gil_a_s / gil.a.sherman@gmail.com